




Yiran li
valentina
Turning game design into playable experiences.












I’m Yiran Li, a game developer with a background in Software Engineering, currently focused on gameplay systems and interaction design.
I have hands-on experience turning game design concepts into concrete systems, with an emphasis on player experience and interaction feedback. I’m also interested in production workflows and team collaboration, exploring how structured communication and efficient processes can improve game development.







With a foundation in Software Engineering, I transitioned into game development and developed a strong interest in the relationship between gameplay design and system implementation.
In my work, I focus on how players perceive systems — from character behavior and feedback to level pacing and interaction details. I also enjoy collaborating within a team, discussing ideas, and iterating on solutions throughout the development process.
To me, building games is not just about implementing features, but about carefully shaping player experience through detail and iteration.

Tools & UI
Figma · Photoshop · Illustrator · Aseprite
UI Design · Layout · Visual Communication
WordPress · Wix · Divi Builder
Systems & Implementation
UI System · Event System · Data Binding
ScriptableObject · Game Architecture
Collaboration
Git · Trello · Jira · Microsoft Project
Agile Workflow · Iteration · Team Collaboration


