Overview
A 1–4 player cooperative pixel platformer where players climb procedurally generated towers, defeat enemies, and collect coins through chaotic and playful interactions.
The game features three themed towers, each with unique mechanics and enemies, encouraging cooperation and replayability.
Project Period
2025.01 – 2025.03
Development Tools
Godot 4.3 · Aseprite · Photoshop · Trello
Role
Gameplay Programmer · System Designer · Level Designer
My Contributions
- Designed and implemented enemy AI behaviors (patrol, chase, special attacks)
- Built core interaction systems (stomp mechanics, triggers, interactive objects)
- Implemented multiplayer camera system with dynamic zoom and player tracking
- Designed and developed levels for the Easter-themed tower
- Collaborated with team members to iterate on gameplay and fix bugs
Core Gameplay
- Players climb towers consisting of 20 procedurally generated floors
- Enemies can be defeated by stomping, requiring timing and positioning
- Cooperative multiplayer with shared survival mechanics
- Interactive elements such as bounce platforms, disappearing tiles, and teleport tunnels
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