Overview
A 2D platformer that combines combat and exploration within a procedurally generated room-based map. Players navigate through interconnected rooms, defeat enemies, collect keys, and search for the exit to complete each run.
The game features randomized layouts and varied room types, creating replayable gameplay centered around decision-making and survival.
Project Period
2024.03 – 2024.06
Development Tools
Unity · C# · Aseprite
Role
Solo Developer (Gameplay Design, Programming, 2D Art)
My Contributions
- Independently designed and developed the entire game, covering gameplay design, system implementation, and visual assets
- Built core gameplay systems including movement, combat, and interaction logic
- Designed and implemented procedural room generation and map structure
- Created enemy behaviors (melee, ranged, boss) and balanced combat encounters
- Developed core gameplay loop (explore → combat → collect → progress)
- Designed and produced 2D pixel art assets including characters, environments, and UI
- Implemented player feedback systems (health, rewards, progression) to improve gameplay clarity
Core Gameplay
- Explore interconnected rooms with randomized layouts
- Defeat enemies to obtain keys and resources
- Manage health and risk while navigating unknown rooms
- Locate and unlock the final exit to complete the run
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